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/*Copyright (c) 2011, Florent DEVILLE.                                      */
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#pragma once

#include <QtGui/QWidget>

class custGLWidget;
class custToolBar;
class parameterWidget;

#include <string>
using std::string;

class TestOGL : public QWidget
{
	Q_OBJECT
public:
	custGLWidget* _glViewportUpperLeft;
	custGLWidget* _glViewportUpperRight;
	custGLWidget* _glViewportBottomLeft;
	custGLWidget* _glViewportBottomRight;

	custToolBar* _toolBar;

	parameterWidget* _paramWidget;

	//scene's filename
	string _filename;
public:
	//constructor
	TestOGL(QWidget *parent = 0, Qt::WFlags flags = 0);

	//destructor
	~TestOGL();

	//handle key input
	virtual void keyPressEvent(QKeyEvent* keyEvent );

public slots:
	//toggle the translation mode of the viewports
	void toggleTranslationMode();

	//toggle the rotation mode of the viewports
	void toggleRotationMode();

	//toggle the scale mode of the viewports
	void toggleScaleMode();

	//deactivate the add mode in the 4 viewports
	void deactivateAddModeForViewport();
	
	//save the scene
	bool saveScene();

	//load a scene
	bool loadScene();

	//new scene
	bool newScene();

	//quick save of the scene
	bool quickSave();

	//add a vertex to a mesh
	void addVertex();

	//delete a vertex to a mesh
	void deleteVertex();

	//merge two vertices
	void mergeVertices();
};
